Grass Rendering Series Part 2: Full-Geometry Grass in Godot
In this second part of the Grass Rendering series, we’ll go over one possible implementation of grass in Godot. It will be full-geometry grass, meaning that each grass blade is an actual 3D object. This is in contrast to the also very popular billboard grass, where multiple blades of grass (or other plants) are drawn onto a transparent texture, which is rendered onto quads scattered across the ground. If you haven’t read part 1, I’d recommend to check that our first: Grass Rendering Series Part 1: Theory ...