Grass Rendering Series Part 3: Animating and Interacting With Grass in Godot
In the previous part, Grass Rendering Series Part 2: Full-Geometry Grass in Godot, we worked on placing and shading blades of grass to get a realistic-looking field of grass into our scene. It looks nice, but it’s completely static: it looks good on screenshots, but in a game, you’d want your grass to look lively and react to what’s happening around it. Therefore, in this third part, we’ll add three ways of animating and interacting with the grass: wind, displacement, and cutting....