Pop-Art Light Shader: Halftone Shading in Godot
Handpainted Light Shader: Cross-Hatching in Godot showed how to use textures in light shaders to apply hand-painted shadows. We can use a similar technique for halftone shading, where shades of darkness are represented by black dots of varying size: This effect reads from a texture and wraps it in a step function to get dots of varying size, much like how we got a line of varying thickness in Godot Shader for Beginners: Lightning Strike Effect using step and smoothstep....