Environment and Light in Godot: Setting Up For Photorealistic 3D Graphics
When starting up an empty 3D scene in Godot, the editor provides a default lighting and environment setup. That way, you can start working on a scene without immediately having to figure out the lighting and background of a pitch-black scene. It looks something like this: This is a fine start as a general-purpose entry point. However, I’d argue that you’ll want to invest some time into changing this setup as soon as you get any close to working with production-ready assets; basically, as soon as your player stops being a white capsule....