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    <title>Godot on hexaquo</title>
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      <title>Using Godot&#39;s RenderingServer for Dynamically Rendering Billboards, Thumbnails, And More</title>
      <link>https://hexaquo.at/pages/using-godots-renderingserver-for-dynamically-rendering-billboards-thumbnails-and-more/</link>
      <pubDate>Sat, 11 Apr 2026 00:00:00 +0000</pubDate>
      
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      <description>Usually we think of rendering as &amp;ldquo;turning our scene into a frame on the screen&amp;rdquo;. However, as described in Rendering to Textures: Shadows, Cubemaps, and Special Effects, that&amp;rsquo;s not the only use-case for the rendering pipeline. Sometimes, we want to render something onto a texture and use that texture elsewhere.
One common example is thumbnails: if you have a 3D game with an inventory, you may not want to manually create icons for each item.</description>
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