Using Godot's RenderingServer for Dynamically Rendering Billboards, Thumbnails, And More
Usually we think of rendering as “turning our scene into a frame on the screen”. However, as described in Rendering to Textures: Shadows, Cubemaps, and Special Effects, that’s not the only use-case for the rendering pipeline. Sometimes, we want to render something onto a texture and use that texture elsewhere. One common example is thumbnails: if you have a 3D game with an inventory, you may not want to manually create icons for each item....