Grass Rendering Series Part 4: Level-Of-Detail Tricks for Infinite Plains of Grass in Godot
This article expands on the previous parts of the grass rendering series and makes it feasible for real-world use with a level-of-detail system utilizing impostors. If you want to implement a grass effect from scratch yourself, definitely go through the previous parts first, starting at Grass Rendering Series Part 1: Theory. However, this tutorial will also be useful if you just want to learn about level-of-detail systems in general, as I’ll provide some theory and show my general approach towards hand-crafting impostors with custom shaders....